Sportswear Stores Create Space For Customers To Play eSports

12 02-2018
Sportswear Stores Create Space For Customers To Play eSports

The UK retailer Sports Direct is joining up with Game Digital to create venues for hosting live matches

This article titled “Sports Direct to launch in-store eSports concessions” was written by Rob Davies, for on Monday 12th February 2018 14.26 UTC

Sports Direct shoppers will be invited to take a break from browsing for leisurewear to play video games, with the chain unveiling a partnership that will see Game Digital open pay-to-play concessions in its stores.

Under the terms of the agreement, Sports Direct, owned by Mike Ashley, hopes to cash in on the growing popularity of eSports by clearing space in stores to host live matches between players battling it out in a variety of competitive video games.

Sports Direct, which bought a 25.8% stake in Game Digital in 2017, will also pay £3.2m for 50% of the intellectual property of Belong, the computer game company’s eSports offshoot, and will be entitled to half its profits.

The retailer will also provide a £55m loan to Game’s Spanish division to help fund development of more eSports venues in the country.

Game Digital said it hoped to capitalise on the overlap between traditional sports and eSports, a fast-growing genre that has attracted sponsorship from major brands and captured the attention of celebrity backers such as the singer Jennifer Lopez and the Formula One driver Fernando Alonso.

Global revenues from eSports grew beyond expectations to reach $1.5bn (£1.1bn) last year, and are forecast to be $2.3bn by 2023, according to the gaming research company SuperData.

Belong has sought to harness the popularity of eSports by creating “tribes”, groups of gamers clustered around UK cities with team names such as London Lionhearts, Preston Invincibles and Plymouth Armada.

They are charged up to £7 an hour to play and can book other experiences such as 10 minutes of virtual reality for £5 or birthday parties.

Under its deal with Sports Direct, some of the 16 new Belong arenas planned for this year will be housed within the retail chain’s stores.

Game Digital said: “The arenas provide dedicated space for both PC and console gamers to play with friends, compete in tournaments, enjoy gaming nights, celebrate new games and technology launches, and share game themed events and experiences.”

Its chief executive, Martyn Gibbs, said the partnership and loan from Sports Direct would help the company “move from a seller of physical products to providing gaming experiences”.

Game Digital has struggled in recent years as supermarkets and online retailers such as Amazon have muscled into the video game specialist’s market.

It has opened 19 Belong venues as part of its plan to make money from an increasing trend among retailers and hospitality venues for offering experiences, alongside their traditional products.

The strategy, which has been dubbed “shoppertainment”, has been adopted by major retailers such as John Lewis, which staged an Alice in Wonderland-themed show in its store in Oxford’s Westgate centre.

Game Digital launched Belong in 2016 as part of a plan to move away from traditional retail sales and now hopes to accelerate investment, backed by Sports Direct’s money.

Revenues from the division doubled last year to £8.7m, according to the company’s annual report, with players typically spending more money than other customers.

The average Game Digital customer spent £165 in its shops last year, but the figure was £239 among Belong gamers. © Guardian News & Media Limited 2010

Published via the Guardian News Feed plugin for WordPress.

Lead Image: Gamers take part in an eSports tournament in Leipzig, Germany. Photograph: Jens Schlueter/Getty Images

Source link

Related article

  • What Are The Key Forces Disrupting The Travel Industry?
    22 02-2018
    What Are The Key Forces Disrupting The Travel Industry?

    PSFK’s Travel Survey 2018 reveals how shifting consumer mindsets and behaviors are affecting change in the travel industry The global travel industry is one of the largest and fastest growing sectors in the world. In 2017, gross bookings reached $1.6...

  • 5 Ingredients For Digitally-Enabled Physical Experiences
    22 02-2018
    5 Ingredients For Digitally-Enabled Physical Experiences

    Mark Newcomer, Chief Strategy Officer at Mirum, describes what venture capital firms are looking for when funding meaningful digital and physical experiences The essence of Digitally Enabled Physical Experiences, or DEPE, is about creating experiences that merge digital and physical worlds....

  • 22 02-2018
    Why Offices Are Turning Into Botanical Spaces?

    Amazon has built treehouses in its offices and Microsoft employees work in the woods. Companies reveal why they are using plants to boost productivity This article titled “Gardening leave: why are offices turning into botanical spaces?” was written by...


Leave comments

Your email address will not be published.